Contact Info: conlenbreheny@gmail.com | conlenbreheny.com

BREAKDOWN:

1. "Dragonspirit of the Storm" FX Shot (Ongoing project)
“What majesty!”
Dragon base model and animation from Huy Khôi; robed character from Sinjin Mendenhall; rock from Quixel Megascans.
Responsible for all other aspects.

2. “Always Watching” 3D Render
“It had been a setup all along.”
Responsible for layout, lighting, compositing, color grading, cinematography, and pipeline development.
Final shot from collaborative student short film made with Jeffrey Kressin. Models, textures, & designs from Respawn Entertainment.

3a. "Obscurial Destruction" FX Shot (Ongoing project)
“A rage-filled Obscurus wreaks havoc through Brooklyn’s streets.”
Responsible for all aspects. Based on Obscurus creature from Fantastic Beasts.
Webbing setup based on Walt Disney Animation Studios' “Weaving the Druun's Webbing” (Jacob Rice, 2021).

3b. Destruction-Ready Brownstone Building Generator
Tool used to generate a RBD destruction-ready city street for an FX Shot.
Studied building construction to procedurally build realistic structural layers and designed a parameter-rich, organized UI.
Refined features and performance under the guidance of Matt Puchala (creator of Axiom Solver).

4. “Feminine Shadow” 3D Render
“Realization of a lifelong dream.”
Character rigs by Josh Sobel. Other models and textures provided in class and downloaded from online.
Responsible for all other aspects.

5. Spark Portal Real-Time VFX
“How strange...”
Responsible for FX simulation, smoke sprite creation, compositing, and color grading.
Environment from Epic Games Fab - Soul: City. Based on portal effect from Doctor Strange.

RESUME