CONTACT INFO: conlenbreheny@gmail.com | conlenbreheny.com

BREAKDOWN:

  1. Destruction-Ready Brownstone Building Generator
    Tool intended to generate a city street ready for RBD destruction simulation for an FX Shot.

    Developed a novel technique for faster and more stable boolean operations, created a flexible and reusable brick laying setup, and ensured a familiar and controllable user experience. Guidance from Gnomon instructor Matt Puchala, Owner @ Theory Accelerated (Axiom Solver).

  2. Lava Melting Object FLIP Study
    Study on simulating lava and melting an object with extremities.

    Developed a novel technique to propagate melting to extremities using a curve-based structural support network to prevent areas getting “stuck” suspended in the air.
    Angel model from Stanford.

  3. Colorspace Aware Color Correction Filter - Substance Painter & Designer
    Tool to accurately control and art direct colors in Substance Painter.

    Native Substance Painter tools can produce unexpected and garish colors. This was created to address these issues, operating with color space awareness and using well-developed color science. Includes saturation using a spherical opponent space color model, Lift, Gamma, Gain, & Offset color wheels, and Tetrahedral Colorshift with ability modify and correct the hue, saturation, brightness, color temperature, and tint of specific targeted hues.
    Demonstration sword model from Rain Rouhani, color science principles from Steve Yedlin, Miguel Santana, Quinn Leiho, & @npeason (Github).
    Tool Page

  4. Texture Frequency Equalizer Nuke Gizmo
    Tool to sculpt the textural softness and sharpness of your images.

    This was the result of a research deep-dive into Texture Management and the Modulation Transfer Function. It mimics the functionality of the the Texture Pop tool in Resolve and Texture Equalizer tool in Baselight.
    Developed with Gabriel Martinez. Demonstration images from Gabriel, RED, and Evgenie Magovski.
    Tool Page

  5. “Always Watching” 3D Render
    “It had been a setup all along.”

    Responsible for layout, lighting, compositing, color grading, cinematography, and pipeline development.
    From collaborative student short film made with Jeffrey Kressin. Models, textures, & designs from Respawn Entertainment.